Hi again!
I've been drawing since I was six, which is also roughly when my homework started getting worse. A polite way of saying I've been ignoring homework since 2005.
I started out drawing on paper, then got a graphics tablet and everything moved to digital. Graphic design came next and I stayed there a while. Eventually I got more interested in how things behave than how they look on their own, so I moved into UI/UX. From there it was a short step to caring about the whole product, visually and functionally.
For a while I was heading somewhere else entirely. I studied Psychology and planned to become an ABA therapist, working with children on the autism spectrum. Design won in the end, but the psychology stayed with me. It shows up in research, in product decisions, in how I think about behavioral design and usability.
My first paid design job was in 2018, an album cover for a rock band in the States, while I was shooting photography on weekends. After that I went into graphic design properly and spent a few years in pharma, building campaigns, social visuals, landing pages and print work: brochures, presentations, training kits. Eventually I specialised in UI/UX and stayed there.

Still drawing
I never stopped drawing, no matter what I was working on at the time. Lately it's 3D that has me completely hooked, especially sculpting. It's the closest thing to working with clay, and it's easily my favourite thing to do outside of client work.

The cats
I have two cats. Frosty is my first one, a two and a half year old boy, very well behaved, soft and loving.
Then Sunny came along and she's his exact opposite, which is where the name came from. She's crazy and she never stops moving!


Games
I've been playing games since I was very young. Miniclip and browser games first, then The Sims, where I'd build for hours. During summer holidays I'd wake up, start playing, and keep going until the next morning, when my eyes were red and dry.
Then came the teenage years and multiplayer, mostly League of Legends with friends and people from school. Games were a big part of how I hung out with everyone back then, and played a big part in my social life.
They're also my main reference at work. I look at how easy it is to do something in a game, and I take it apart. I pay the most attention to sequels, like Grounded and Grounded 2. Same game, same players, and you can see exactly what they kept, what they cut and what they rebuilt.
Off the clock













No TomorrowCamo & Krooked, Mefjus